YesterdayRender
Private Blender render farm for .blend and .zip project intake
Pricing

Pilot-stage Blender render pricing without fake checkout promises

YesterdayRender is already public, but the payment layer is still being finalized. That means pricing is handled conservatively: clear project intake first, then price transparency based on actual job shape instead of placeholder credit packs.

What affects a quote

The render cost depends on the job, not just file size

Frame count and frame step.
Scene complexity and expected render time per frame.
Whether the project is a single frame or a full animation.
How much packaging, retry, or compatibility handling the project needs.
Current public state

No misleading instant checkout yet

There is no live self-serve payment screen on the public pilot yet.
The useful part for users right now is the structured intake, private queue tracking, and final artifact delivery flow.
Pricing will move into a direct product flow once the public queue, worker coverage, and delivery path are stable enough to support it honestly.
What to expect

How to think about cost before uploading a Blender scene

Short scene tests

Small frame-range checks are the fastest way to validate whether a scene is worth pushing through the full render queue.

Animation jobs

Long animations are mostly driven by total frames, render time per frame, and how reliably the scene can be processed in the current worker pool.

Complicated packaging

Zipped projects with missing or inconsistent external assets are more likely to need manual handling, which affects turnaround and pricing.